=======^3 Winsock Initialized ^7====== ==== Starting OpenGL Renderer ==== ========^3System Information^7======== Cpu Brand Name: ^2AMD Phenom(tm) II X4 920 Processor Number of CPUs: ^24 CPU speed: ^2~2806^7MHz Supported Extensions: ^33DNow! ^3ex3DNow! ^3MmxExt ^3MMX ^3SSE ^3SSE2 ^3SSE3 L1 Cache Size = ^24^7 x ^264^7K L2 Cache Size = ^24^7 x ^2512^7K Total physical RAM: ^24094^7 MB Available physical RAM: ^22899^7 MB Total PageFile: ^24095^7 MB Available PageFile: ^22889^7 MB Total Virtual Memory: ^22047^7 MB Available Virtual Memory: ^21592^7 MB Local video memory: ^2~512^7 MB Available video memory: ^2~506^7 MB AGP/PCI-E video memory: ^2~1791^7 MB Total video memory: ^2~2297^7 MB ^7OS: ^3Microsoft Windows 7 x64 ^7Ultimate Edition^3 ^7build ^27100 UserName: ^2grinder ===^3OpenIL library initiation...^7=== OpenIL VENDOR: ^2 Abysmal Software OpenIL Version: ^2168 ================================== Initializing OpenGL display ...setting mode ^312^7:^3[1920x1080] ^7Full Screen ...attempting fullscreen ...using desktop frequency: ^259^7 hz ^3...forcing 32-bit color depth ...calling CDS: ^2ok Getting capabilities from ^2ATI Radeon HD 4800 Series^7 WGL_EXTENSION: ^3WGL_ARB_extensions_string ^3WGL_ARB_pixel_format ^3WGL_ATI_pixel_format_float ^3WGL_ARB_pixel_format_float ^3WGL_ARB_multisample ^3WGL_EXT_swap_control ^3WGL_ARB_pbuffer ^3WGL_ARB_render_texture ^3WGL_ARB_make_current_read ^3WGL_EXT_extensions_string ^3WGL_ARB_buffer_region ^3WGL_EXT_framebuffer_sRGB ^3WGL_ATI_render_texture_rectangle ^3WGL_EXT_pixel_format_packed_float ^3WGL_I3D_genlock ^3WGL_NV_swap_group ^3WGL_ARB_create_context ^3WGL_AMD_gpu_association ^3WGL_AMDX_gpu_association ================================== ...using WGL_ARB_pixel_format ...using WGL_ARB_multisample ================================== WGL_PFD: Color ^232^7-bits, Depth ^224^7-bits, Alpha ^28^7-bits, Stencil ^28^7-bits using multisampling, ^28^7 samples per pixel ^7GL_VENDOR:^2 ATI Technologies Inc. ^7GL_RENDERER:^2 ATI Radeon HD 4800 Series ^7GL_VERSION:^2 2.1.9026 ^7GL_EXTENSIONS: ^3GL_AMDX_vertex_shader_tessellator ^3GL_AMD_draw_buffers_blend ^3GL_AMD_performance_monitor ^3GL_AMD_texture_texture4 ^3GL_AMD_vertex_shader_tessellator ^3GL_ARB_color_buffer_float ^3GL_ARB_copy_buffer ^3GL_ARB_depth_buffer_float ^3GL_ARB_depth_texture ^3GL_ARB_draw_buffers ^3GL_ARB_draw_buffers_blend ^3GL_ARB_draw_instanced ^3GL_ARB_fragment_program ^3GL_ARB_fragment_program_shadow ^3GL_ARB_fragment_shader ^3GL_ARB_framebuffer_object ^3GL_ARB_framebuffer_sRGB ^3GL_ARB_geometry_shader4 ^3GL_ARB_half_float_pixel ^3GL_ARB_half_float_vertex ^3GL_ARB_instanced_arrays ^3GL_ARB_map_buffer_range ^3GL_ARB_multisample ^3GL_ARB_multitexture ^3GL_ARB_occlusion_query ^3GL_ARB_pixel_buffer_object ^3GL_ARB_point_parameters ^3GL_ARB_point_sprite ^3GL_ARB_provoking_vertex ^3GL_ARB_shader_objects ^3GL_ARB_shader_texture_lod ^3GL_ARB_shading_language_100 ^3GL_ARB_shadow ^3GL_ARB_shadow_ambient ^3GL_ARB_texture_border_clamp ^3GL_ARB_texture_buffer_object ^3GL_ARB_texture_compression ^3GL_ARB_texture_compression_rgtc ^3GL_ARB_texture_cube_map ^3GL_ARB_texture_env_add ^3GL_ARB_texture_env_combine ^3GL_ARB_texture_env_crossbar ^3GL_ARB_texture_env_dot3 ^3GL_ARB_texture_float ^3GL_ARB_texture_mirrored_repeat ^3GL_ARB_texture_non_power_of_two ^3GL_ARB_texture_rectangle ^3GL_ARB_texture_rg ^3GL_ARB_texture_snorm ^3GL_ARB_transpose_matrix ^3GL_ARB_uniform_buffer_object ^3GL_ARB_vertex_array_object ^3GL_ARB_vertex_buffer_object ^3GL_ARB_vertex_program ^3GL_ARB_vertex_shader ^3GL_ARB_window_pos ^3GL_ATI_draw_buffers ^3GL_ATI_envmap_bumpmap ^3GL_ATI_fragment_shader ^3GL_ATI_meminfo ^3GL_ATI_separate_stencil ^3GL_ATI_texture_compression_3dc ^3GL_ATI_texture_env_combine3 ^3GL_ATI_texture_float ^3GL_ATI_texture_mirror_once ^3GL_EXT_abgr ^3GL_EXT_bgra ^3GL_EXT_bindable_uniform ^3GL_EXT_blend_color ^3GL_EXT_blend_equation_separate ^3GL_EXT_blend_func_separate ^3GL_EXT_blend_minmax ^3GL_EXT_blend_subtract ^3GL_EXT_compiled_vertex_array ^3GL_EXT_copy_buffer ^3GL_EXT_copy_texture ^3GL_EXT_draw_buffers2 ^3GL_EXT_draw_instanced ^3GL_EXT_draw_range_elements ^3GL_EXT_fog_coord ^3GL_EXT_framebuffer_blit ^3GL_EXT_framebuffer_multisample ^3GL_EXT_framebuffer_object ^3GL_EXT_framebuffer_sRGB ^3GL_EXT_geometry_shader4 ^3GL_EXT_gpu_program_parameters ^3GL_EXT_gpu_shader4 ^3GL_EXT_multi_draw_arrays ^3GL_EXT_packed_depth_stencil ^3GL_EXT_packed_float ^3GL_EXT_packed_pixels ^3GL_EXT_pixel_buffer_object ^3GL_EXT_point_parameters ^3GL_EXT_provoking_vertex ^3GL_EXT_rescale_normal ^3GL_EXT_secondary_color ^3GL_EXT_separate_specular_color ^3GL_EXT_shadow_funcs ^3GL_EXT_stencil_wrap ^3GL_EXT_subtexture ^3GL_EXT_texgen_reflection ^3GL_EXT_texture3D ^3GL_EXT_texture_array ^3GL_EXT_texture_buffer_object ^3GL_EXT_texture_compression_latc ^3GL_EXT_texture_compression_rgtc ^3GL_EXT_texture_compression_s3tc ^3GL_EXT_texture_cube_map ^3GL_EXT_texture_edge_clamp ^3GL_EXT_texture_env_add ^3GL_EXT_texture_env_combine ^3GL_EXT_texture_env_dot3 ^3GL_EXT_texture_filter_anisotropic ^3GL_EXT_texture_integer ^3GL_EXT_texture_lod ^3GL_EXT_texture_lod_bias ^3GL_EXT_texture_mirror_clamp ^3GL_EXT_texture_object ^3GL_EXT_texture_rectangle ^3GL_EXT_texture_sRGB ^3GL_EXT_texture_shared_exponent ^3GL_EXT_texture_snorm ^3GL_EXT_texture_swizzle ^3GL_EXT_transform_feedback ^3GL_EXT_vertex_array ^3GL_EXT_vertex_array_bgra ^3GL_IBM_texture_mirrored_repeat ^3GL_KTX_buffer_region ^3GL_NV_blend_square ^3GL_NV_conditional_render ^3GL_NV_copy_depth_to_color ^3GL_NV_explicit_multisample ^3GL_NV_primitive_restart ^3GL_NV_texgen_reflection ^3GL_SGIS_generate_mipmap ^3GL_SGIS_texture_edge_clamp ^3GL_SGIS_texture_lod ^3GL_SUN_multi_draw_arrays ^3GL_WIN_swap_hint ===================================== ^2Checking Basic Quake II XP Extensions ===================================== ...using WGL_EXT_swap_control ...using GL_ARB_multitexture [^28^7 TMUs] ...using GL_EXT_texture_filter_anisotropic [^216^7 max] [^216^7 selected] ...using GL_EXT_texture_lod_bias Maximum Texture Lod Bias:^2 16 ...using GL_SGIS_generate_mipmap ^3...ignoring GL_ARB_texture_compression ...using GL_EXT_draw_range_elements ...using GL_EXT_stencil_two_side ...using GL_ARB_occlusion_query Found ^232^7 occlusion query bits ...using GL_ARB_texture_non_power_of_two ...using GL_EXT_texture3D ...using GL_ARB_fragment_program ...using GL_ARB_vertex_program loading arb programs ...succeeded ...Build distort texture Use^2 2048 x 2048^7 distort texture ==================================== ^2Checking Nvidia Extensions ==================================== ^1...GL_NV_multisample_filter_hint not found ==================================== ^2Checking ATI Extensions ==================================== ...using GL_ATI_separate_stencil ===================================== ===^3Starting OpenAL audio subsystem^7=== ...opening device (^2Generic Software^7): succeeded ...capture capabilities. 1 Auxiliary Effect Slot 1 Auxiliary Send per Source Effects Supported: - 'Reverb' Support YES 'EAX Reverb' Support YES 'Chorus' Support NO 'Distortion' Support NO 'Echo' Support NO 'Flanger' Support NO 'Frequency Shifter' Support NO 'Vocal Morpher' Support NO 'Pitch Shifter' Support NO 'Ring Modulator' Support NO 'Autowah' Support NO 'Compressor' Support NO 'Equalizer' Support NO Filters Supported: - 'Low Pass' Support YES 'High Pass' Support NO 'Band Pass' Support NO ...audio chip without onboard RAM. ...sample offset capabilities. ...unlocked linear distance preset. ...unlocked exponent distance preset. 126 mix channels allocated. streaming channel allocated. AL_VENDOR: ^2Creative Labs Inc. AL_RENDERER: ^2Software AL_VERSION: ^21.1 AL_EXTENSIONS: ^2EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE DEVICE: ^2Generic Software ------------------------------------- ==== InitGame ==== ==== Use Quake2xp Net Protocol ==== ------- Server Initialization ------- 0 entities inhibited 0 teams with 0 entities ------------------------------------- ====== Quake2xp Initialized ====== loopback: client_connect Loading game... ==== ShutdownGame ==== ==== InitGame ==== ==== Use Quake2xp Net Protocol ==== ------- Server Initialization ------- External entities not found. Use bsp entities 62 entities inhibited 4 teams with 8 entities ------------------------------------- Server restarted Server disconnected, reconnecting Connecting to localhost... loopback: challenge loopback: client_connect  Borehole Map: mine2 pics maps/mine2.bsp models/items/healing/medium/tris.md2 models/weapons/v_blast/tris.md2 #w_blaster.md2 #w_shotgun.md2 #w_sshotgun.md2 #w_machinegun.md2 #w_chaingun.md2 #a_grenades.md2 #w_glauncher.md2 #w_rlauncher.md2 #w_hyperblaster.md2 #w_railgun.md2 #w_bfg.md2 models/objects/gibs/sm_meat/tris.md2 models/objects/gibs/arm/tris.md2 models/objects/gibs/bone/tris.md2 models/objects/gibs/bone2/tris.md2 models/objects/gibs/chest/tris.md2 models/objects/gibs/skull/tris.md2 models/objects/gibs/head2/tris.md2 models/items/healing/large/tris.md2 models/items/armor/shard/tris.md2 models/items/adrenal/tris.md2 models/monsters/gunner/tris.md2 models/items/ammo/grenades/medium/tri models/weapons/v_handgr/tris.md2 models/items/ammo/rockets/medium/tris models/items/ammo/bullets/medium/tris models/objects/debris1/tris.md2 models/objects/debris2/tris.md2 models/monsters/soldier/tris.md2 models/monsters/mutant/tris.md2 models/monsters/berserk/tris.md2 models/monsters/gladiatr/tris.md2 models/deadbods/dude/tris.md2 models/weapons/g_launch/tris.md2 models/weapons/v_launch/tris.md2 models/objects/grenade/tris.md2 models/items/healing/stimpack/tris.md models/weapons/g_hyperb/tris.md2 models/weapons/v_hyperb/tris.md2 models/items/ammo/cells/medium/tris.m models/weapons/g_machn/tris.md2 models/weapons/v_machn/tris.md2 models/items/ammo/shells/medium/tris. models/objects/debris3/tris.md2 models/objects/barrels/tris.md2 models/items/armor/combat/tris.md2 models/items/quaddama/tris.md2 models/objects/gibs/leg/tris.md2 models/objects/gibs/head/tris.md2 models/objects/laser/tris.md2 models/weapons/v_rocket/tris.md2 models/objects/rocket/tris.md2 models/weapons/v_chain/tris.md2 models/weapons/v_shotg2/tris.md2 models/weapons/v_shotg/tris.md2 images client 0 sky level loading time = 10 sec R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. R_RenderFrame: GL_INVALID_OPERATION The specified operation is not allowed in the current state. The offending command is ignored, having no side effect other than to set the error flag. ==== ShutdownGame ==== Shutting down OpenAL subsystem ...alcMakeContextCurrent( NULL ): succeeded ...destroying AL context ...closing device ...shutting down QAL ...unloading OpenAL DLL